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compiled_sprite(3)

COMPILED_SPRITE – Stores the contents of a compiled sprite. Allegro game programming library.

Synopsis

#include <allegro.h>

typedef struct COMPILED_SPRITE

Description

 short planar; - set if it's a planar (mode-X) sprite
 short color_depth; - color depth of the image
 short w, h; - size of the sprite

Compiled sprites are stored as actual machine code instructions that draw a specific image onto a bitmap, using mov instructions with immediate data values. Read chapter "Compiled sprites" for a description of the restrictions and how to obtain/use this structure.

See Also

get_compiled_sprite(3), BITMAP(3), RLE_SPRITE(3)