NAME

destroy_scene - Deallocates the memory used by a scene. Allegro game programming library.

SYNOPSIS

#include <allegro.h>

void destroy_scene();

DESCRIPTION

Deallocate memory previously allocated by create_scene. Use this to avoid memory leaks in your program.

SEE ALSO

create_scene(3), scene_polygon3d(3), clear_scene(3), render_scene(3), scene_gap(3), exscn3d(3)