SysTutorials

Linux Manual Pages › Section 3

get_rle_sprite(3)

NAME

get_rle_sprite – Creates an RLE sprite using a bitmap as source. Allegro game programming library.

SYNOPSIS

#include <allegro.h>

RLE_SPRITE *get_rle_sprite(BITMAP *bitmap);

DESCRIPTION

Creates an RLE sprite based on the specified bitmap (which must be a memory bitmap). Remember to free this RLE sprite later to avoid memory leaks. Example:


RLE_SPRITE *rle;
BITMAP *bmp;
...
    /* Create RLE sprite from an existent bitmap. */
    rle = get_rle_sprite(bmp);
if (!rle)
    abort_on_error("Couldn't create RLE sprite!");

/* We don’t need the bitmap any more.*/ destroy_bitmap(bmp);

/* Use the RLE sprite. / … / Destroy it when we don’t need it any more. */ destroy_rle_sprite(rle);

RETURN VALUE

Returns a pointer to the created RLE sprite, or NULL if the RLE sprite could not be created. Remember to free this RLE sprite later to avoid memory leaks.

SEE ALSO

draw_rle_sprite(3), destroy_rle_sprite(3)

Index