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menu(3)

MENU – Stores the entries of a menu. Allegro game programming library.

Synopsis

#include <allegro.h>

typedef struct MENU

Description

 char *text; - the text to display for the menu item
 int (*proc)(void); - called when the menu item is clicked
 struct MENU *child; - nested child menu
 int flags; - disabled or checked state
 void *dp; - pointer to any data you need

Structure used to hold an entry of a menu. Read chapter "GUI routines", section "GUI menus" for a description on how to obtain/use this structure.

See Also

do_menu(3), exgui(3)