NAME

object_message - Sends a message to an object and returns the answer. Allegro game programming library.

SYNOPSIS

#include <allegro.h>

int object_message(DIALOG *dialog, int msg, int c);

DESCRIPTION

Sends a message to an object and returns the answer it has generated. Remember that the first parameter is the dialog object (not a whole array) that you wish to send the message to. For example, to make the second object in a dialog draw itself, you might write:

   object_message(&dialog[1], MSG_DRAW, 0);
   
The function will take care of scaring and unscaring the mouse if the message is MSG_DRAW.

SEE ALSO

dialog_message(3), scare_mouse(3), scare_mouse_area(3), unscare_mouse(3), excustom(3), exrgbhsv(3)