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register_bitmap_file_type(3)

register_bitmap_file_type – Registers custom bitmap loading/saving functions. Allegro game programming library.

Synopsis

#include <allegro.h>

void register_bitmap_file_type(const char *ext,

                           BITMAP *(*load)(const char *filename, RGB *pal),

                           int (*save)(const char *filename, BITMAP *bmp, const RGB *pal));</code></pre>

Description

Informs the load_bitmap() and save_bitmap() functions of a new file type, providing routines to read and write images in this format (either function may be NULL). The functions you supply must follow the same prototype as load_bitmap() and save_bitmap(). Example:

 BITMAP *load_dump(const char *filename, RGB *pal)
 {
 ...
 }

int save_dump(const char *filename, BITMAP *bmp, const RGB *pal) { … }

register_bitmap_file_type("dump", load_dump, save_dump);

See Also

load_bitmap(3), save_bitmap(3)