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rle_sprite(3)

RLE_SPRITE – Stores the contents of an RLE sprite. Allegro game programming library.

Synopsis

#include <allegro.h>

typedef struct RLE_SPRITE

Description

 int w, h; - width and height in pixels
 int color_depth; - color depth of the image

RLE sprites store the image in a simple run-length encoded format, where repeated zero pixels are replaced by a single length count, and strings of non-zero pixels are preceded by a counter giving the length of the solid run. Read chapter "RLE sprites" for a description of the restrictions and how to obtain/use this structure.

See Also

get_rle_sprite(3), BITMAP(3), COMPILED_SPRITE(3)