Is cin much slower than scanf in C++?

I frequently hear that cin is significantly slower than scanf in C++. Is this true? And how to improve the efficiency of cin? It is really nice to use most of time.

One discussion about that cin is very slow is here: http://apps.topcoder.com/forums/?module=Thread&threadID=508058&start=0&mc=7


In short: cin is not always slower (can be faster actually, see below) than scanf; add this piece of code and avoid using scanf printf totally:

std::ios::sync_with_stdio(false);

The special steps taken by libstdc++, at least for version 3.0, involve doing very little buffering for the standard streams, leaving most of the buffering to the underlying C library. (This kind of thing is tricky to get right.) The upside is that correctness is ensured. The downside is that writing through cout can quite easily lead to awful performance when the C++ I/O library is layered on top of the C I/O library (as it is for 3.0 by default).

However, the C and C++ standard streams only need to be kept in sync when both libraries’ facilities are in use. If your program only uses C++ I/O, then there’s no need to sync with the C streams. The right thing to do in this case is to call

#include any of the I/O headers such as ios, iostream, etc
std::ios::sync_with_stdio(false);

You must do this before performing any I/O via the C++ stream objects.

More at: http://gcc.gnu.org/onlinedocs/libstdc /manual/io_and_c.html

Now, lets have some fun:

[zma@office io]$ cat ../../python/1ton.py 

i = 0

while i < 10000000:
    print i
    i = i + 1
[zma@office io]$ python ../../python/1ton.py > /tmp/in.txt
[zma@office io]$ cat scanf.c 
#include <stdlib.h>
#include <stdio.h>

int main()
{
    int i;
    while ( scanf("%d", &i) != EOF);
    return 0;
}

[zma@office io]$ gcc scanf.c 
[zma@office io]$ time ./a.out < /tmp/in.txt 

real        0m 1.645s
user        0m 1.621s
sys         0m 0.015s
[zma@office io]$ cat cin.cc 
#include <iostream>

int main()
{
    int i;
    // std::ios_base::sync_with_stdio(false);

    while (std::cin >> i);
    return 0;
}
[zma@office io]$ g++ cin.cc
[zma@office io]$ time ./a.out < /tmp/in.txt 

real        0m 3.864s
user        0m 3.838s
sys         0m 0.007s
[zma@office io]$ cat cin-no-sync-with-stdio.cc 
#include <iostream>

int main()
{
    int i;
    std::ios_base::sync_with_stdio(false);

    while (std::cin >> i);
    return 0;
}
[zma@office io]$ g++ cin-no-sync-with-stdio.cc 
[zma@office io]$ time ./a.out < /tmp/in.txt 

real        0m 0.984s
user        0m 0.970s
sys         0m 0.008s

The results above should be clear enough.


A try with scala:

$ cat ReadInts.scala 

object ReadInts extends App {
  val start = System.nanoTime
  var d = 0
  try {
    while (true) {
      d = Console.readInt
    }
  } catch {
    case _: Throwable => 0
  }
  println("Elapsed " + (System.nanoTime - start) / 1000000000.0 + "s");
}

$ sbt compile
...

$ time scala -cp target/scala-2.10/classes/ ReadInts < ./test.txt 
Elapsed 1.050056043s

real	0m1.335s
user	0m1.460s
sys	0m0.079s

For comparison:

$ cat scanf.c 
#include <stdlib.h>
#include <stdio.h>

int main()
{
    int i;
    while ( scanf("%d", &i) != EOF);
    return 0;
}

$ gcc scanf.c
$ time ./a.out <../../scala/test.txt 

real	0m1.083s
user	0m1.057s
sys	0m0.020s

The results of the time on Scala is impressive—it achieves similar time as the scanf version in C. Of course, the starting of the JVM/scala takes additional 0.2+ seconds.

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