nvcompress (1) Linux Manual Page
NAME
NVIDIA – manual page for NVIDIA Texture Tools 2.0 – Copyright NVIDIA Corporation 2007
DESCRIPTION
NVIDIA Texture Tools 2.0 – Copyright NVIDIA Corporation 2007
usage: nvcompress [options] infile [outfile]
Input options:
-color- The input image is a color map (default).
-alpha- The input image has an alpha channel used for transparency.
-normal- The input image is a normal map.
-tonormal- Convert input to normal map.
-clamp- Clamp wrapping mode (default).
-repeat- Repeat wrapping mode.
-nomips- Disable mipmap generation.
Compression options:
-fast- Fast compression.
-nocuda- Do not use cuda compressor.
-rgb- RGBA format
-bc1- BC1 format (DXT1)
-bc1n- BC1 normal map format (DXT1nm)
-bc1a- BC1 format with binary alpha (DXT1a)
-bc2- BC2 format (DXT3)
-bc3- BC3 format (DXT5)
-bc3n- BC3 normal map format (DXT5nm)
-bc4- BC4 format (ATI1)
-bc5- BC5 format (3Dc/ATI2)
usage: nvcompress [options] infile [outfile]
Input options:
-color- The input image is a color map (default).
-alpha- The input image has an alpha channel used for transparency.
-normal- The input image is a normal map.
-tonormal- Convert input to normal map.
-clamp- Clamp wrapping mode (default).
-repeat- Repeat wrapping mode.
-nomips- Disable mipmap generation.
Compression options:
-fast- Fast compression.
-nocuda- Do not use cuda compressor.
-rgb- RGBA format
-bc1- BC1 format (DXT1)
-bc1n- BC1 normal map format (DXT1nm)
-bc1a- BC1 format with binary alpha (DXT1a)
-bc2- BC2 format (DXT3)
-bc3- BC3 format (DXT5)
-bc3n- BC3 normal map format (DXT5nm)
-bc4- BC4 format (ATI1)
-bc5- BC5 format (3Dc/ATI2)
