Atlas_Objects_Entity_GameData (3) Linux Manual Page
Atlas::Objects::Entity::GameData – Games this server hosts.
Synopsis
#include <Entity.h>Inherits Atlas::Objects::Entity::AdminEntityData.
Public Member Functions
virtual GameData * copy () constCopy this object.
virtual bool instanceOf (int classNo) const
Is this instance of some class?
virtual void iterate (int ¤t_class, std::string &attr) const
Iterate over the attributes of this instance.
virtual void free ()
Free an instance of this class, returning it to the memory pool.
virtual GameData * getDefaultObject ()
Get the reference object that contains the default values for attributes of instances of the same class as this object.
Static Public Member Functions
static GameData * alloc ()Allocate a new instance of this class, using an existing instance if available.
static GameData * getDefaultObjectInstance ()
Get the reference object that contains the default values for attributes of instances of this class.
Protected Member Functions
GameData (GameData *defaults=NULL)Construct a GameData class definition.
virtual ~GameData ()
Default destructor.
Detailed Description
Games this server hosts. Later in hierarchy tree objtype changes to ‘object’ when actual game objects are made.
Member Function Documentation
static GameData* Atlas::Objects::Entity::GameData::alloc () [static]
Allocate a new instance of this class, using an existing instance if available.This is the key function for implementing the memory pool for the Atlas::Objects API.
Reimplemented from Atlas::Objects::Entity::AdminEntityData.
virtual void Atlas::Objects::Entity::GameData::free () [virtual]
Free an instance of this class, returning it to the memory pool.This function in combination with alloc() handle the memory pool.
Reimplemented from Atlas::Objects::Entity::AdminEntityData.
virtual GameData* Atlas::Objects::Entity::GameData::getDefaultObject () [virtual]
Get the reference object that contains the default values for attributes of instances of the same class as this object. Returns:
- a pointer to the default object.
Reimplemented from Atlas::Objects::Entity::AdminEntityData.
static GameData* Atlas::Objects::Entity::GameData::getDefaultObjectInstance () [static]
Get the reference object that contains the default values for attributes of instances of this class. Returns:
- a pointer to the default object.
Reimplemented from Atlas::Objects::Entity::AdminEntityData.
