pampaintspill (1) - Linux Man Pages
pampaintspill: smoothly spill colors into the background
pampaintspill [--bgcolor=color] [--wrap] [--all] [--downsample=number] [--power=number] [filename]
Minimum unique abbreviations of option are acceptable. You may use double hyphens instead of single hyphen to denote options. You may use white space in place of the equals sign to separate an option name from its value.
This program is part of Netpbm(1)
pampaintspill produces a smooth color gradient from all of the non-background-colored pixels in an input image, effectively <q>spilling paint</q> onto the background. pampaintspill is similar to pamgradient but differs in the following characteristics:
pampaintspill accepts any number of paint
(non-background-colored pixels), which can lie anywhere
on the canvas.
pamgradient accepts exactly
four paint sources, one in each corner of the image.
- pampaintspill requires an input image while
generates a new image from
- pampaintspill can produce tileable output and
can control how tightly the gradient colors bind to their source
Results are generally best when the input image contains just a few, crisp spots of color. Use your drawing program's pencil tool — as opposed to a paintbrush or airbrush tool — with a small nib.
Explicitly specify the background color. color can be
specified using any of the formats accepted by the
ppm_parsecolor() library routine such as red or #ff0000. If
is not specified, pampaintspill makes an
educated guess about the background color based on the colors in the
Allow gradients to wrap around image borders. That is, colors
that spill off the right side of the image reappear on the left side of
the image and likewise for left/right, top/bottom, and
--wrap makes images tileable, which is nice for
producing desktop backgrounds.
Recolor all pixels, not just background pixels. Normally,
non-background-colored pixels in the input image appear unmodified in
the output image. With
--all, all pixels are colored
based on their distance from all of the
Ignore all but number non-background-colored pixels.
When a large number of pixels in the input image differ in color from
pampaintspill runs very slowly. The
option randomly selects a given number of colored
pixels to use as paint sources for the gradients and ignores the rest,
thereby trading off image quality for speed of execution.
Control how color intensity changes as a function of the
distance from a paint source. The default value for
-2.0, which means that intensity drops
(because of the minus sign) with
(because of the 2.0) of the distance from each paint
source. -2.0 generally works well in practice, but other values can be
specified for various special effects. With very small numbers of paint
sources, -1.0 may produce subtler gradients, but these get muddier as
the number of paint sources increases. Positive numbers
(e.g., 1.0 and
make the paint sources stand out in the output image by pushing the
gradients away from them.
pampaintspill was new in Netpbm 10.50 (March 2010).