NAME

Atlas::Objects::Entity::GameData - Games this server hosts.

SYNOPSIS


#include <Entity.h>

Inherits Atlas::Objects::Entity::AdminEntityData.

Public Member Functions


virtual GameData * copy () const
Copy this object.
virtual bool instanceOf (int classNo) const
Is this instance of some class?
virtual void iterate (int &current_class, std::string &attr) const
Iterate over the attributes of this instance.
virtual void free ()
Free an instance of this class, returning it to the memory pool.
virtual GameData * getDefaultObject ()
Get the reference object that contains the default values for attributes of instances of the same class as this object.

Static Public Member Functions


static GameData * alloc ()
Allocate a new instance of this class, using an existing instance if available.
static GameData * getDefaultObjectInstance ()
Get the reference object that contains the default values for attributes of instances of this class.

Protected Member Functions


GameData (GameData *defaults=NULL)
Construct a GameData class definition.
virtual ~GameData ()
Default destructor.

Detailed Description

Games this server hosts.

Later in hierarchy tree objtype changes to 'object' when actual game objects are made.

Member Function Documentation

static GameData* Atlas::Objects::Entity::GameData::alloc () [static]

Allocate a new instance of this class, using an existing instance if available.

This is the key function for implementing the memory pool for the Atlas::Objects API.

Reimplemented from Atlas::Objects::Entity::AdminEntityData.

virtual void Atlas::Objects::Entity::GameData::free () [virtual]

Free an instance of this class, returning it to the memory pool.

This function in combination with alloc() handle the memory pool.

Reimplemented from Atlas::Objects::Entity::AdminEntityData.

virtual GameData* Atlas::Objects::Entity::GameData::getDefaultObject () [virtual]

Get the reference object that contains the default values for attributes of instances of the same class as this object.

Returns:

a pointer to the default object.

Reimplemented from Atlas::Objects::Entity::AdminEntityData.

static GameData* Atlas::Objects::Entity::GameData::getDefaultObjectInstance () [static]

Get the reference object that contains the default values for attributes of instances of this class.

Returns:

a pointer to the default object.

Reimplemented from Atlas::Objects::Entity::AdminEntityData.

Author

Generated automatically by Doxygen for Atlas-C++ from the source code.