NAME

Atlas::Objects::Entity::PlayerData - Player accounts.

SYNOPSIS


#include <Entity.h>

Inherits Atlas::Objects::Entity::AccountData.

Public Member Functions


virtual PlayerData * copy () const
Copy this object.
virtual bool instanceOf (int classNo) const
Is this instance of some class?
virtual void iterate (int &current_class, std::string &attr) const
Iterate over the attributes of this instance.
virtual void free ()
Free an instance of this class, returning it to the memory pool.
virtual PlayerData * getDefaultObject ()
Get the reference object that contains the default values for attributes of instances of the same class as this object.

Static Public Member Functions


static PlayerData * alloc ()
Allocate a new instance of this class, using an existing instance if available.
static PlayerData * getDefaultObjectInstance ()
Get the reference object that contains the default values for attributes of instances of this class.

Protected Member Functions


PlayerData (PlayerData *defaults=NULL)
Construct a PlayerData class definition.
virtual ~PlayerData ()
Default destructor.

Detailed Description

Player accounts.

Later in hierarchy tree objtype changes to 'object' when actual game objects are made.

Member Function Documentation

static PlayerData* Atlas::Objects::Entity::PlayerData::alloc () [static]

Allocate a new instance of this class, using an existing instance if available.

This is the key function for implementing the memory pool for the Atlas::Objects API.

Reimplemented from Atlas::Objects::Entity::AccountData.

virtual void Atlas::Objects::Entity::PlayerData::free () [virtual]

Free an instance of this class, returning it to the memory pool.

This function in combination with alloc() handle the memory pool.

Reimplemented from Atlas::Objects::Entity::AccountData.

virtual PlayerData* Atlas::Objects::Entity::PlayerData::getDefaultObject () [virtual]

Get the reference object that contains the default values for attributes of instances of the same class as this object.

Returns:

a pointer to the default object.

Reimplemented from Atlas::Objects::Entity::AccountData.

static PlayerData* Atlas::Objects::Entity::PlayerData::getDefaultObjectInstance () [static]

Get the reference object that contains the default values for attributes of instances of this class.

Returns:

a pointer to the default object.

Reimplemented from Atlas::Objects::Entity::AccountData.

Author

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