edje (3) - Linux Man Pages

edje: Edje Graphical Design Library.

NAME

edje.c - Edje Graphical Design Library.

SYNOPSIS


Functions


EAPI int edje_init (void)
Initialize the EDJE library.
EAPI int edje_shutdown (void)
Shutdown the EDJE library.
EAPI void edje_frametime_set (double t)
Set the frametime.
EAPI double edje_frametime_get (void)
Get the frametime.
EAPI void edje_freeze (void)
Freeze all Edje objects in the current process.
EAPI void edje_thaw (void)
Thaw all Edje objects in the current process.
EAPI Evas_List * edje_file_collection_list (const char *file)
Get a list of groups in an edje file.
EAPI void edje_file_collection_list_free (Evas_List *lst)
Free file collection list.
EAPI int edje_file_group_exists (const char *file, const char *glob)
Determine whether a group matching glob exists in an edje file.
EAPI char * edje_file_data_get (const char *file, const char *key)
Get data from the file level data block of an edje file.
EAPI void edje_color_class_set (const char *color_class, int r, int g, int b, int a, int r2, int g2, int b2, int a2, int r3, int g3, int b3, int a3)
Set Edje color class.
EAPI void edje_color_class_del (const char *color_class)

EAPI Evas_List * edje_color_class_list (void)
Lists all color classes known about by the current process.
EAPI void edje_text_class_set (const char *text_class, const char *font, Evas_Font_Size size)
Set the Edje text class.
EAPI void edje_text_class_del (const char *text_class)

EAPI Evas_List * edje_text_class_list (void)
Lists all text classes known about by the current process.
EAPI void edje_extern_object_min_size_set (Evas_Object *obj, Evas_Coord minw, Evas_Coord minh)
Set the object minimum size.
EAPI void edje_extern_object_max_size_set (Evas_Object *obj, Evas_Coord maxw, Evas_Coord maxh)
Set the object maximum size.
EAPI void edje_extern_object_aspect_set (Evas_Object *obj, Edje_Aspect_Control aspect, Evas_Coord aw, Evas_Coord ah)
Set the object aspect size.
EAPI Evas_Object * edje_object_add (Evas *evas)
Constructs the Edje object.
EAPI const char * edje_object_data_get (const Evas_Object *obj, const char *key)
Get Edje object data.
EAPI int edje_object_file_set (Evas_Object *obj, const char *file, const char *group)
Sets the EET file and group to load obj from.
EAPI void edje_object_file_get (const Evas_Object *obj, const char **file, const char **group)
Get the file and group name that obj was loaded from.
EAPI int edje_object_load_error_get (const Evas_Object *obj)
Gets the Edje load error.
EAPI void edje_object_signal_emit (Evas_Object *obj, const char *emission, const char *source)
Send a signal to the Edje object.
EAPI void edje_object_play_set (Evas_Object *obj, int play)
Set the Edje to play or pause.
EAPI int edje_object_play_get (const Evas_Object *obj)
Get the Edje play/pause state.
EAPI void edje_object_animation_set (Evas_Object *obj, int on)
Set Animation state.
EAPI int edje_object_animation_get (const Evas_Object *obj)
Get the animation state.
EAPI int edje_object_freeze (Evas_Object *obj)
Freeze object.
EAPI int edje_object_thaw (Evas_Object *obj)
Thaw object.
EAPI void edje_object_color_class_set (Evas_Object *obj, const char *color_class, int r, int g, int b, int a, int r2, int g2, int b2, int a2, int r3, int g3, int b3, int a3)
Sets the object color class.
EAPI void edje_object_color_class_del (Evas_Object *obj, const char *color_class)

EAPI void edje_object_text_class_set (Evas_Object *obj, const char *text_class, const char *font, Evas_Font_Size size)
Sets Edje text class.
EAPI void edje_object_size_min_get (const Evas_Object *obj, Evas_Coord *minw, Evas_Coord *minh)
Get the minimum size for an object.
EAPI void edje_object_size_max_get (const Evas_Object *obj, Evas_Coord *maxw, Evas_Coord *maxh)
Get the maximum size for an object.
EAPI void edje_object_calc_force (Evas_Object *obj)
Force a Size/Geometry calculation.
EAPI void edje_object_size_min_calc (Evas_Object *obj, Evas_Coord *minw, Evas_Coord *minh)
Calculate minimum size.
EAPI void edje_object_size_min_restricted_calc (Evas_Object *obj, Evas_Coord *minw, Evas_Coord *minh, Evas_Coord restrictedw, Evas_Coord restrictedh)
Calculate minimum size.
EAPI int edje_object_part_exists (const Evas_Object *obj, const char *part)
Check if Edje part exists.
EAPI const Evas_Object * edje_object_part_object_get (const Evas_Object *obj, const char *part)
Gets the Evas_Object corresponding to a given part.
EAPI void edje_object_part_geometry_get (const Evas_Object *obj, const char *part, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h)
Get the geometry of an Edje part.
EAPI void edje_object_part_text_set (Evas_Object *obj, const char *part, const char *text)
Sets the text for an object part.
EAPI const char * edje_object_part_text_get (const Evas_Object *obj, const char *part)
Returns the text of the object part.
EAPI void edje_object_part_swallow (Evas_Object *obj, const char *part, Evas_Object *obj_swallow)
Swallows an object into the edje.
EAPI void edje_object_part_unswallow (Evas_Object *obj, Evas_Object *obj_swallow)
Unswallow an object.
EAPI Evas_Object * edje_object_part_swallow_get (const Evas_Object *obj, const char *part)
Get the object currently swallowed by a part.
EAPI const char * edje_object_part_state_get (const Evas_Object *obj, const char *part, double *val_ret)
Returns the state of the Edje part.
EAPI int edje_object_part_drag_dir_get (const Evas_Object *obj, const char *part)
Determine dragable directions.
EAPI void edje_object_part_drag_value_set (Evas_Object *obj, const char *part, double dx, double dy)
Set the dragable object location.
EAPI void edje_object_part_drag_value_get (const Evas_Object *obj, const char *part, double *dx, double *dy)
Get the dragable object location.
EAPI void edje_object_part_drag_size_set (Evas_Object *obj, const char *part, double dw, double dh)
Set the dragable object size.
EAPI void edje_object_part_drag_size_get (const Evas_Object *obj, const char *part, double *dw, double *dh)
Get the dragable object size.
EAPI void edje_object_part_drag_step_set (Evas_Object *obj, const char *part, double dx, double dy)
Sets the drag step increment.
EAPI void edje_object_part_drag_step_get (const Evas_Object *obj, const char *part, double *dx, double *dy)
Gets the drag step increment values.
EAPI void edje_object_part_drag_page_set (Evas_Object *obj, const char *part, double dx, double dy)
Sets the page step increments.
EAPI void edje_object_part_drag_page_get (const Evas_Object *obj, const char *part, double *dx, double *dy)
Gets the page step increments.
EAPI void edje_object_part_drag_step (Evas_Object *obj, const char *part, double dx, double dy)
Steps the dragable x,y steps.
EAPI void edje_object_part_drag_page (Evas_Object *obj, const char *part, double dx, double dy)
Pages x,y steps.
EAPI void edje_object_signal_callback_add (Evas_Object *obj, const char *emission, const char *source, void(*func)(void *data, Evas_Object *o, const char *emission, const char *source), void *data)
Add a callback for a signal emitted by obj.
EAPI void * edje_object_signal_callback_del (Evas_Object *obj, const char *emission, const char *source, void(*func)(void *data, Evas_Object *o, const char *emission, const char *source))
Remove a callback from an object.

Detailed Description

Edje Graphical Design Library.

These routines are used for Edje.

Function Documentation

void edje_color_class_del (const char * color_class)

Parameters:

color_class Deletes any values at the process level for the specified color class.

Evas_List * edje_color_class_list (void)

Lists all color classes known about by the current process.

Returns:

A list of color class names (strings). These strings and the list must be free()'d by the caller.

EAPI void edje_color_class_set (const char * color_class, int r, int g, int b, int a, int r2, int g2, int b2, int a2, int r3, int g3, int b3, int a3)

Set Edje color class.

Parameters:

color_class
r Object Red value
g Object Green value
b Object Blue value
a Object Alpha value
r2 Outline Red value
g2 Outline Green value
b2 Outline Blue value
a2 Outline Alpha value
r3 Shadow Red value
g3 Shadow Green value
b3 Shadow Blue value
a3 Shadow Alpha value

Sets the color values for a process level color class. This will cause all edje parts in the current process that have the specified color class to have their colors multiplied by these values. (Object level color classes set by edje_object_color_class_set() will override the values set by this function).

The first color is the object, the second is the text outline, and the third is the text shadow. (Note that the second two only apply to text parts)

EAPI void edje_extern_object_aspect_set (Evas_Object * obj, Edje_Aspect_Control aspect, Evas_Coord aw, Evas_Coord ah)

Set the object aspect size.

Parameters:

obj A valid Evas_Object handle
aspect The aspect control axes
aw The aspect radio width
ah The aspect ratio height

This sets the desired aspect ratio to keep an object that will be swallowed by Edje. The width and height define a preferred size ASPECT and the object may be scaled to be larger or smaller, but retaining the relative scale of both aspect width and height.

EAPI void edje_extern_object_max_size_set (Evas_Object * obj, Evas_Coord maxw, Evas_Coord maxh)

Set the object maximum size.

Parameters:

obj A valid Evas_Object handle
maxw The maximum width
maxh The maximum height

This sets the maximum size restriction for the object.

EAPI void edje_extern_object_min_size_set (Evas_Object * obj, Evas_Coord minw, Evas_Coord minh)

Set the object minimum size.

Parameters:

obj A valid Evas_Object handle
minw The minimum width
minh The minimum height

This sets the minimum size restriction for the object.

EAPI Evas_List * edje_file_collection_list (const char * file)

Get a list of groups in an edje file.

Parameters:

file The path to the edje file

Returns:

The Evas_List of group names (char *)

Note: the list must be freed using edje_file_collection_list_free() when you are done with it.

EAPI void edje_file_collection_list_free (Evas_List * lst)

Free file collection list.

Parameters:

lst The Evas_List of groups

Frees the list returned by edje_file_collection_list().

EAPI char * edje_file_data_get (const char * file, const char * key)

Get data from the file level data block of an edje file.

Parameters:

file The path to the .edj file
key The data key

Returns:

The string value of the data

If an edje file is built from the following edc:

data { item: 'key1' 'value1'; item: 'key2' 'value2'; } collections { ... }

Then, edje_file_data_get('key1') will return 'value1'

EAPI int edje_file_group_exists (const char * file, const char * glob)

Determine whether a group matching glob exists in an edje file.

Parameters:

file The file path
glob A glob to match on

Returns:

1 if a match is found, 0 otherwise

EAPI double edje_frametime_get (void)

Get the frametime.

Returns:

The frametime

Returns the frametime in seconds, by default this is 1/30.

EAPI void edje_frametime_set (double t)

Set the frametime.

Parameters:

t The frametime

Sets the global frametime in seconds, by default this is 1/30.

EAPI void edje_freeze (void)

Freeze all Edje objects in the current process.

See edje_object_freeze() for more.

References edje_object_freeze().

EAPI int edje_init (void)

Initialize the EDJE library.

Returns:

The new init count.

EAPI Evas_Object * edje_object_add (Evas * evas)

Constructs the Edje object.

Parameters:

evas A valid Evas handle

Returns:

The Evas_Object pointer.

Creates the Edje smart object, returning the Evas_Object handle.

EAPI int edje_object_animation_get (const Evas_Object * obj)

Get the animation state.

Parameters:

obj A valid Evas_Object handle

Returns:

0 on Error or if not animated

 1 if animated 

EAPI void edje_object_animation_set (Evas_Object * obj, int on)

Set Animation state.

Parameters:

obj A valid Evas_Object handle
on Animation State

Stop or start an Edje animation.

EAPI void edje_object_calc_force (Evas_Object * obj)

Force a Size/Geometry calculation.

Parameters:

obj A valid Evas_Object handle

Forces the object obj to recalculation layout regardless of freeze/thaw.

void edje_object_color_class_del (Evas_Object * obj, const char * color_class)

Parameters:

color_class Deletes any values at the object level for the specified object and color class.

EAPI void edje_object_color_class_set (Evas_Object * obj, const char * color_class, int r, int g, int b, int a, int r2, int g2, int b2, int a2, int r3, int g3, int b3, int a3)

Sets the object color class.

Parameters:

obj A valid Evas_Object handle
color_class
r Object Red value
g Object Green value
b Object Blue value
a Object Alpha value
r2 Outline Red value
g2 Outline Green value
b2 Outline Blue value
a2 Outline Alpha value
r3 Shadow Red value
g3 Shadow Green value
b3 Shadow Blue value
a3 Shadow Alpha value

Sets the color values for an object level color class. This will cause all edje parts in the specified object that have the specified color class to have their colors multiplied by these values.

The first color is the object, the second is the text outline, and the third is the text shadow. (Note that the second two only apply to text parts)

EAPI const char * edje_object_data_get (const Evas_Object * obj, const char * key)

Get Edje object data.

Parameters:

obj A valid Evas_Object handle
key The data key

Returns:

The data string

This fetches data specified at the object level.

In EDC this comes from a data block within the group block that obj was loaded from. E.g.

 collections {
   group {
     name: 'a_group';
     data {
   item: 'key1' 'value1';
   item: 'key2' 'value2';
     }
   }
 }


 

EAPI void edje_object_file_get (const Evas_Object * obj, const char ** file, const char ** group)

Get the file and group name that obj was loaded from.

Parameters:

obj A valid Evas_Object handle
file A pointer to store a pointer to the filename in
group A pointer to store a pointer to the group name in

This gets the EET file location and group for the given Evas_Object. If obj is either not an edje file, or has not had its file/group set using edje_object_file_set(), then both file and group will be set to NULL.

It is valid to pass in NULL for either file or group if you are not interested in one of the values.

EAPI int edje_object_file_set (Evas_Object * obj, const char * file, const char * group)

Sets the EET file and group to load obj from.

Parameters:

obj A valid Evas_Object handle
file The path to the EET file
group The group name in the Edje

Returns:

0 on Error

 1 on Success and sets EDJE_LOAD_ERROR_NONE

Edje uses EET files, conventionally ending in .edj, to store object descriptions. A single file contains multiple named groups. This function specifies the file and group name to load obj from.

EAPI int edje_object_freeze (Evas_Object * obj)

Freeze object.

Parameters:

obj A valid Evas_Object handle

Returns:

The frozen state

 0 on Error

This puts all changes on hold. Successive freezes will nest, requiring an equal number of thaws.

Referenced by edje_freeze().

EAPI int edje_object_load_error_get (const Evas_Object * obj)

Gets the Edje load error.

Parameters:

obj A valid Evas_Object handle

Returns:

The Edje load error:

 0: No Error

 1: Generic Error

 2: Does not Exist

 3: Permission Denied

 4: Resource Allocation Failed

 5: Corrupt File

 6: Unknown Format

 7: Incompatible File 

EAPI int edje_object_part_drag_dir_get (const Evas_Object * obj, const char * part)

Determine dragable directions.

Parameters:

obj A valid Evas_Object handle
part The part name

Returns:

0: Not dragable

 1: Dragable in X direction

 2: Dragable in Y direction

 3: Dragable in X Y directions 

EAPI void edje_object_part_drag_page (Evas_Object * obj, const char * part, double dx, double dy)

Pages x,y steps.

Parameters:

obj A valid Evas_Object handle
part The part name
dx The x step
dy The y step

Pages x,y where the increment is defined by edje_object_part_drag_page_set.

 WARNING: Paging is bugged! 

EAPI void edje_object_part_drag_page_get (const Evas_Object * obj, const char * part, double * dx, double * dy)

Gets the page step increments.

Parameters:

obj A valid Evas_Object handle
part The part name
dx The dx page increment pointer
dy The dy page increment pointer

Gets the x,y page step increments for the dragable object.

EAPI void edje_object_part_drag_page_set (Evas_Object * obj, const char * part, double dx, double dy)

Sets the page step increments.

Parameters:

obj A valid Evas_Object handle
part The part name
dx The x page step increment
dy The y page step increment

Sets the x,y page step increment values.

EAPI void edje_object_part_drag_size_get (const Evas_Object * obj, const char * part, double * dw, double * dh)

Get the dragable object size.

Parameters:

obj A valid Evas_Object handle
part The part name
dw The drag width pointer
dh The drag height pointer

Gets the dragable object size.

EAPI void edje_object_part_drag_size_set (Evas_Object * obj, const char * part, double dw, double dh)

Set the dragable object size.

Parameters:

obj A valid Evas_Object handle
part The part name
dw The drag width
dh The drag height

Sets the size of the dragable object.

EAPI void edje_object_part_drag_step (Evas_Object * obj, const char * part, double dx, double dy)

Steps the dragable x,y steps.

Parameters:

obj A valid Evas_Object handle
part The part name
dx The x step
dy The y step

Steps x,y where the step increment is the amount set by edje_object_part_drag_step_set.

EAPI void edje_object_part_drag_step_get (const Evas_Object * obj, const char * part, double * dx, double * dy)

Gets the drag step increment values.

Parameters:

obj A valid Evas_Object handle
part The part
dx The x step increment pointer
dy The y step increment pointer

Gets the x and y step increments for the dragable object.

EAPI void edje_object_part_drag_step_set (Evas_Object * obj, const char * part, double dx, double dy)

Sets the drag step increment.

Parameters:

obj A valid Evas_Object handle
part The part name
dx The x step ammount
dy The y step ammount

Sets the x,y step increments for a dragable object.

EAPI void edje_object_part_drag_value_get (const Evas_Object * obj, const char * part, double * dx, double * dy)

Get the dragable object location.

Parameters:

obj A valid Evas_Object handle
part The part name
dx The X value pointer
dy The Y value pointer

Gets the drag location values.

EAPI void edje_object_part_drag_value_set (Evas_Object * obj, const char * part, double dx, double dy)

Set the dragable object location.

Parameters:

obj A valid Evas_Object handle
part The part name
dx The x value
dy The y value

Places the dragable object at the given location.

EAPI int edje_object_part_exists (const Evas_Object * obj, const char * part)

Check if Edje part exists.

Parameters:

obj A valid Evas_Object handle
part The part name to check

Returns:

0 on Error

 1 if Edje part exists 

EAPI void edje_object_part_geometry_get (const Evas_Object * obj, const char * part, Evas_Coord * x, Evas_Coord * y, Evas_Coord * w, Evas_Coord * h)

Get the geometry of an Edje part.

Parameters:

obj A valid Evas_Object handle
part The Edje part
x The x coordinate pointer
y The y coordinate pointer
w The width pointer
h The height pointer

Gets the geometry of an Edje part

It is valid to pass NULL as any of x, y, w or h, whose values you are uninterested in.

EAPI const Evas_Object * edje_object_part_object_get (const Evas_Object * obj, const char * part)

Gets the Evas_Object corresponding to a given part.

You should never modify the state of the returned object (with evas_object_move() or evas_object_hide() for example), but you can safely query info about its current state (with evas_object_visible_get() or evas_object_color_get() for example)

Parameters:

obj A valid Evas_Object handle
part The Edje part

Returns:

Returns the Evas_Object corresponding to the given part, or NULL on failure (if the part doesn't exist)

EAPI const char * edje_object_part_state_get (const Evas_Object * obj, const char * part, double * val_ret)

Returns the state of the Edje part.

Parameters:

obj A valid Evas_Object handle
part The part name
val_ret

Returns:

The part state:

 'default' for the default state

 '' for other states 

EAPI void edje_object_part_swallow (Evas_Object * obj, const char * part, Evas_Object * obj_swallow)

Swallows an object into the edje.

Parameters:

obj A valid Evas_Object handle
part The part name
obj_swallow The object to swallow

Swallows the object into the edje part so that all geometry changes for the part affect the swallowed object. (e.g. resize, move, show, raise/lower, etc.).

If an object has already been swallowed into this part, then it will first be unswallowed before the new object is swallowed.

EAPI Evas_Object * edje_object_part_swallow_get (const Evas_Object * obj, const char * part)

Get the object currently swallowed by a part.

Parameters:

obj A valid Evas_Object handle
part The part name

Returns:

The swallowed object, or NULL if there is none.

EAPI const char * edje_object_part_text_get (const Evas_Object * obj, const char * part)

Returns the text of the object part.

Parameters:

obj A valid Evas_Object handle
part The part name

Returns:

The text string

EAPI void edje_object_part_text_set (Evas_Object * obj, const char * part, const char * text)

Sets the text for an object part.

Parameters:

obj A valid Evas Object handle
part The part name
text The text string

EAPI void edje_object_part_unswallow (Evas_Object * obj, Evas_Object * obj_swallow)

Unswallow an object.

Parameters:

obj A valid Evas_Object handle
obj_swallow The swallowed object

Causes the edje to regurgitate a previously swallowed object. :)

EAPI int edje_object_play_get (const Evas_Object * obj)

Get the Edje play/pause state.

Parameters:

obj A valid Evas_Object handle

Returns:

0 if Edje not connected, Edje delete_me, or Edje paused

 1 if Edje set to play 

EAPI void edje_object_play_set (Evas_Object * obj, int play)

Set the Edje to play or pause.

Parameters:

obj A valid Evas_Object handle
play Play instruction (1 to play, 0 to pause)

This sets the Edje to play or pause depending on the parameter. This has no effect if the Edje is already in that state.

EAPI void edje_object_signal_callback_add (Evas_Object * obj, const char * emission, const char * source, void(*)(void *data, Evas_Object *o, const char *emission, const char *source) func, void * data)

Add a callback for a signal emitted by obj.

Parameters:

obj A valid Evas_Object handle
emission The signal name
source The signal source
func The callback function to be executed when the signal is emitted
data A pointer to data to pass in to the callback function

Connects a callback function to a signal emitted by obj. In EDC, a program can emit a signal as follows:

 program {
   name: 'emit_example';
   action: SIGNAL_EMIT 'a_signal' 'a_source';
 }

Assuming a function with the following declaration is definded:

 void cb_signal(void *data, Evas_Object *o, const char *emission, const char *source);

a callback is attached using:

 edje_object_callback_add(obj, 'a_signal', 'a_source', cb_signal, data);

Here, data is an arbitrary pointer to be used as desired. Note that emission and source correspond respectively to first and second parameters to the SIGNAL_EMIT action.

Internal edje signals can also be attached to, and globs can be in either the emission or source name. e.g.

 edje_object_callback_add(obj, 'mouse,down,*', 'button.*', NULL);

Here, any mouse down events on an edje part whose name begins with 'button.' will trigger the callback. The actual signal and source name will be passed in to the emission and source parameters of the callback function. (e.g. 'mouse,down,2' and 'button.close').

EAPI void* edje_object_signal_callback_del (Evas_Object * obj, const char * emission, const char * source, void(*)(void *data, Evas_Object *o, const char *emission, const char *source) func)

Remove a callback from an object.

Parameters:

obj A valid Evas_Object handle
emission the emission string
source the source string
func the callback function

Returns:

the data pointer

Removes a callback from an object. The parameters emission, source and func must match exactly those passed to a previous call to edje_object_signal_callback_add(). The data pointer that was passed to this call will be returned.

EAPI void edje_object_signal_emit (Evas_Object * obj, const char * emission, const char * source)

Send a signal to the Edje object.

Parameters:

obj A vaild Evas_Object handle
emission The signal
source The signal source

This sends a signal to the edje object.

An edje program can respond to a signal by specifying matching 'signal' and 'source' fields.

E.g.

 edje_object_signal_emit(obj, 'a_signal', '');

will trigger a program whose edc is:

 program {
  name: 'a_program';
  signal: 'a_signal';
  source: '';
  action: ...
 }

FIXME should this signal be sent to children also?

EAPI void edje_object_size_max_get (const Evas_Object * obj, Evas_Coord * maxw, Evas_Coord * maxh)

Get the maximum size for an object.

Parameters:

obj A valid Evas_Object handle
maxw Maximum width pointer
maxh Maximum height pointer

Gets the object's maximum size values from the Edje. These are set to zero if no Edje is connected to the Evas Object.

EAPI void edje_object_size_min_calc (Evas_Object * obj, Evas_Coord * minw, Evas_Coord * minh)

Calculate minimum size.

Parameters:

obj A valid Evas_Object handle
minw Minimum width pointer
minh Minimum height pointer

Calculates the object's minimum size ?!

References edje_object_size_min_restricted_calc().

EAPI void edje_object_size_min_get (const Evas_Object * obj, Evas_Coord * minw, Evas_Coord * minh)

Get the minimum size for an object.

Parameters:

obj A valid Evas_Object handle
minw Minimum width pointer
minh Minimum height pointer

Gets the object's minimum size values from the Edje. These are set to zero if no Edje is connected to the Evas Object.

EAPI void edje_object_size_min_restricted_calc (Evas_Object * obj, Evas_Coord * minw, Evas_Coord * minh, Evas_Coord restrictedw, Evas_Coord restrictedh)

Calculate minimum size.

Parameters:

obj A valid Evas_Object handle
minw Minimum width pointer
minh Minimum height pointer
restrictedw Do not allow object min width calc to be less than this
restrictedh Do not allow object min height calc to be less than this

Calculates the object's minimum size ?!

Referenced by edje_object_size_min_calc().

EAPI void edje_object_text_class_set (Evas_Object * obj, const char * text_class, const char * font, Evas_Font_Size size)

Sets Edje text class.

Parameters:

obj A valid Evas_Object handle
text_class The text class name
font Font name
size Font Size

Sets the text class for the Edje.

EAPI int edje_object_thaw (Evas_Object * obj)

Thaw object.

Parameters:

obj A valid Evas_Object handle

Returns:

The frozen state

 0 on Error

This allows frozen changes to occur.

Referenced by edje_thaw().

EAPI int edje_shutdown (void)

Shutdown the EDJE library.

Returns:

The new init count.

void edje_text_class_del (const char * text_class)

Parameters:

text_class Deletes any values at the process level for the specified text class.

Evas_List * edje_text_class_list (void)

Lists all text classes known about by the current process.

Returns:

A list of text class names (strings). These strings are stringshares and the list must be free()'d by the caller.

EAPI void edje_text_class_set (const char * text_class, const char * font, Evas_Font_Size size)

Set the Edje text class.

Parameters:

text_class The text class name ?!
font The font name
size The font size

This sets updates all edje members which belong to this text class with the new font attributes.

EAPI void edje_thaw (void)

Thaw all Edje objects in the current process.

See edje_object_thaw() for more.

References edje_object_thaw().

Author

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