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request_video_bitmap(3)

request_video_bitmap – Triple buffering page flip request. Allegro game programming library.

Synopsis

#include <allegro.h>

int request_video_bitmap(BITMAP *bitmap);

Description

This function is used for triple buffering. It requests a page flip to display the specified video bitmap object, but returns immediately rather than waiting for a retrace. The flip will then take place during the next vertical retrace, but you can carry on running other code in the meantime and use the poll_scroll() routine to detect when the flip has actually taken place. Triple buffering is only possible on certain hardware: see the comments about request_scroll(). Example:

int current_page;
BITMAP *video_page[3];
...
    /* Create pages for page flipping */
    video_page[0] = create_video_bitmap(SCREEN_W, SCREEN_H);
video_page[1] = create_video_bitmap(SCREEN_W, SCREEN_H);
video_page[2] = create_video_bitmap(SCREEN_W, SCREEN_H);
current_page = 0;
...
    /* draw the screen and flip pages */
    draw_screen(video_page[current_page]);
do {
} while (poll_scroll());
request_video_bitmap(video_page[current_page]);
current_page = (current_page + 1) % 3;
...

Return Value

Returns zero on success and non-zero on failure.

See Also

poll_scroll(3), request_scroll(3), gfx_capabilities(3), create_video_bitmap(3), scroll_screen(3), ex3buf(3), exupdate(3)