destroy_scene (3) Linux Manual Page
NAME
destroy_scene – Deallocates the memory used by a scene. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void destroy_scene();
DESCRIPTION
Deallocate memory previously allocated by create_scene. Use this to avoid memory leaks in your program.
SEE ALSO
create_scene(3), scene_polygon3d(3), clear_scene(3), render_scene(3), scene_gap(3), exscn3d(3)
