draw_compiled_sprite (3) Linux Manual Page
NAME
draw_compiled_sprite – Draws a compiled sprite. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void draw_compiled_sprite(BITMAP *bmp, const COMPILED_SPRITE *sprite, int x, int y);
DESCRIPTION
Draws a compiled sprite onto a bitmap at the specified position. The sprite must have been compiled for the correct type of bitmap (linear or planar). This function does not support clipping.
Hint: if not being able to clip compiled sprites is a problem, a neat trick is to set up a work surface (memory bitmap, mode-X virtual screen, or whatever) a bit bigger than you really need, and use the middle of it as your screen. That way you can draw slightly off the edge without any trouble…
SEE ALSO
get_compiled_sprite(3), draw_sprite(3), draw_rle_sprite(3), bitmap_mask_color(3)
