exscale – Loading PCX files and bitmap stretching. Allegro game programming library.
Synopsis
#include <allegro.h>
Example exscale
Description
This example demonstrates how to use PCX files, palettes and stretch blits. It loads a PCX file, sets its palette and does some random stretch_blits. Don’t worry – it’s VERY slowed down using vsync().
See Also
BITMAP(3),
END_OF_MAIN(3),
PALETTE(3),
SCREEN_H(3),
SCREEN_W(3),
allegro_error(3),
allegro_init(3),
allegro_message(3),
blit(3),
destroy_bitmap(3),
install_keyboard(3),
keypressed(3),
load_pcx(3),
replace_filename(3),
screen(3),
set_gfx_mode(3),
set_palette(3),
stretch_blit(3),
vsync(3)