RLE_SPRITE (3) Linux Manual Page
RLE_SPRITE – Stores the contents of an RLE sprite. Allegro game programming library.
Synopsis
#include <allegro.h> typedef struct RLE_SPRITE
Description
int w, h; – width and height in pixelsRLE sprites store the image in a simple run-length encoded format, where repeated zero pixels are replaced by a single length count, and strings of non-zero pixels are preceded by a counter giving the length of the solid run. Read chapter "RLE sprites" for a description of the restrictions and how to obtain/use this structure.
int color_depth; – color depth of the image
