SDL_AudioSpec (3) Linux Manual Page
SDL_AudioSpec – Audio Specification Structure
Structure Definition
typedef struct{
int freq;
Uint16 format;
Uint8 channels;
Uint8 silence;
Uint16 samples;
Uint32 size;
void (*callback)(void *userdata, Uint8 *stream, int len);
void *userdata;
} SDL_AudioSpec;
Structure Data
freq- Audio frequency in samples per second
format- Audio data format
channels- Number of channels: 1 mono, 2 stereo
silence- Audio buffer silence value (calculated)
samples- Audio buffer size in samples
size- Audio buffer size in bytes (calculated)
callback(..)- Callback function for filling the audio buffer
userdata- Pointer the user data which is passed to the callback function
Description
The SDL_AudioSpec structure is used to describe the format of some audio data. This structure is used by SDL_OpenAudio and SDL_LoadWAV. While all fields are used by SDL_OpenAudio only freq, format, samples and channels are used by SDL_LoadWAV. We will detail these common members here.
freq- The number of samples sent to the sound device every second. Common values are 11025, 22050 and 44100. The higher the better.
format- Specifies the size and type of each sample element
AUDIO_U8AUDIO_S8AUDIO_U16orAUDIO_U16LSBAUDIO_S16orAUDIO_S16LSBAUDIO_U16MSBAUDIO_S16MSBAUDIO_U16SYSAUDIO_S16SYSchannels- The number of seperate sound channels. 1 is mono (single channel), 2 is stereo (dual channel).
samples- When used with
SDL_OpenAudiothis refers to the size of the audio buffer in samples. A sample a chunk of audio data of the size specified informatmulitplied by the number of channels. When theSDL_AudioSpecis used withSDL_LoadWAVsamplesis set to 4096.
See Also
SDL_OpenAudio, SDL_LoadWAV
