SDL_SetVideoMode (3) Linux Manual Page
SDL_SetVideoMode – Set up a video mode with the specified width, height and bits-per-pixel.
Synopsis
#include "SDL.h"
SDL_Surface *SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags);
Description
Set up a video mode with the specified width, height and bits-per-pixel.
If bpp is 0, it is treated as the current display bits per pixel.
The flags parameter is the same as the flags field of the SDL_Surface structure. OR’d combinations of the following values are valid.
SDL_SWSURFACE- Create the video surface in system memory
SDL_HWSURFACE- Create the video surface in video memory
SDL_ASYNCBLIT- Enables the use of asynchronous updates of the display surface. This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems.
SDL_ANYFORMAT- Normally, if a video surface of the requested bits-per-pixel (
bpp) is not available, SDL will emulate one with a shadow surface. PassingSDL_ANYFORMATprevents this and causes SDL to use the video surface, regardless of its pixel depth. SDL_HWPALETTE- Give SDL exclusive palette access. Without this flag you may not always get the the colors you request with
SDL_SetColorsorSDL_SetPalette. SDL_DOUBLEBUF- Enable hardware double buffering; only valid with SDL_HWSURFACE. Calling
SDL_Flipwill flip the buffers and update the screen. All drawing will take place on the surface that is not displayed at the moment. If double buffering could not be enabled thenSDL_Flipwill just perform aSDL_UpdateRecton the entire screen. SDL_FULLSCREEN- SDL will attempt to use a fullscreen mode. If a hardware resolution change is not possible (for whatever reason), the next higher resolution will be used and the display window centered on a black background.
SDL_OPENGL- Create an OpenGL rendering context. You should have previously set OpenGL video attributes with
SDL_GL_SetAttribute. SDL_OPENGLBLIT- Create an OpenGL rendering context, like above, but allow normal blitting operations. The screen (2D) surface may have an alpha channel, and
SDL_UpdateRectsmust be used for updating changes to the screen surface. SDL_RESIZABLE- Create a resizable window. When the window is resized by the user a
SDL_VIDEORESIZEevent is generated andSDL_SetVideoModecan be called again with the new size. SDL_NOFRAME- If possible,
SDL_NOFRAMEcauses SDL to create a window with no title bar or frame decoration. Fullscreen modes automatically have this flag set.
Note:Whatever flags
SDL_SetVideoModecould satisfy are set in theflagsmember of the returned surface.
Note:parameter is the number of bits per pixel, so aThe bpp
bppof 24 uses the packed representation of 3 bytes/pixel. For the more common 4 bytes/pixel mode, use abppof 32. Somewhat oddly, both 15 and 16 will request a 2 bytes/pixel mode, but different pixel formats.
Return Value
The framebuffer surface, or NULL if it fails. The surface returned is freed by SDL_Quit() and should nt be freed by the caller.
See Also
SDL_LockSurface, SDL_SetColors, SDL_Flip, SDL_Surface
