SDL_Surface (3) Linux Manual Page
SDL_Surface – Graphical Surface Structure
Structure Definition
typedef struct SDL_Surface {
Uint32 flags; /* Read-only */
SDL_PixelFormat *format; /* Read-only */
int w, h; /* Read-only */
Uint16 pitch; /* Read-only */
void *pixels; /* Read-write */
/* clipping information */
SDL_Rect clip_rect; /* Read-only */
/* Reference count -- used when freeing surface */
int refcount; /* Read-mostly */
/* This structure also contains private fields not shown here */
} SDL_Surface;
Structure Data
flags- Surface flags
format- Pixel format
w, h- Width and height of the surface
pitch- Length of a surface scanline in bytes
pixels- Pointer to the actual pixel data
clip_rect- surface clip rectangle
Description
SDL_Surface‘s represent areas of "graphical" memory, memory that can be drawn to. The video framebuffer is returned as a SDL_Surface by SDL_SetVideoMode and SDL_GetVideoSurface. Most of the fields should be pretty obvious. w and h are the width and height of the surface in pixels. pixels is a pointer to the actual pixel data, the surface should be locked before accessing this field. The clip_rect field is the clipping rectangle as set by SDL_SetClipRect.
The following are supported in the flags field.
SDL_SWSURFACE- Surface is stored in system memory
SDL_HWSURFACE- Surface is stored in video memory
SDL_ASYNCBLIT- Surface uses asynchronous blits if possible
SDL_ANYFORMAT- Allows any pixel-format (Display surface)
SDL_HWPALETTE- Surface has exclusive palette
SDL_DOUBLEBUF- Surface is double buffered (Display surface)
SDL_FULLSCREEN- Surface is full screen (Display Surface)
SDL_OPENGL- Surface has an OpenGL context (Display Surface)
SDL_OPENGLBLIT- Surface supports OpenGL blitting (Display Surface)
SDL_RESIZABLE- Surface is resizable (Display Surface)
SDL_HWACCEL- Surface blit uses hardware acceleration
SDL_SRCCOLORKEY- Surface use colorkey blitting
SDL_RLEACCEL- Colorkey blitting is accelerated with RLE
SDL_SRCALPHA- Surface blit uses alpha blending
SDL_PREALLOC- Surface uses preallocated memory
See Also
SDL_PixelFormat
