std::function (3) Linux Manual Page
std::function – std::function
Synopsis
Defined in header <functional>
template< class > (since C++11)
class function; /* undefined */
template< class R, class... Args > (since C++11)
class function<R(Args...)>;
Class template std::function is a general-purpose polymorphic function wrapper. Instances of std::function can store, copy, and invoke any Callable target — functions, lambda_expressions, bind_expressions, or other function objects, as well as pointers to member functions and pointers to data members.
The stored callable object is called the target of std::function. If a std::function contains no target, it is called empty. Invoking the target of an empty std::function results in std::bad_function_call exception being thrown.
std::function satisfies the requirements of CopyConstructible and CopyAssignable.
Member types
Type Definition
result_type R
argument_type(deprecated in C++17)(removed in C++20) T if sizeof…(Args)==1 and T is the first and only type in Args…
first_argument_type(deprecated in C++17)(removed in C++20) T1 if sizeof…(Args)==2 and T1 is the first of the two types in Args…
second_argument_type(deprecated in C++17)(removed in C++20) T2 if sizeof…(Args)==2 and T2 is the second of the two types in Args…
Member functions
constructor (public member function)
destructor (public member function)
operator= (public member function)
swap (public member function)
assign assigns a new target
(until C++17)
operator_bool (public member function)
operator() (public member function)
Target access
target_type (public member function)
target (public member function)
Non-member functions
std::swap(std::function) specializes the std::swap algorithm
(C++11)
operator== (function template)
operator!=
Helper classes
std::uses_allocator<std::function> specializes the std::uses_allocator type trait
(C++11) (until C++17)
Deduction_guides(since C++17)
Example
// Run this code
#include <functional>
#include <iostream>
struct Foo {
Foo(int num)
: num_(num)
{
}
void print_add(int i) const
{
std::cout << num_ + i << '\n';
}
int num_;
};
void print_num(int i)
{
std::cout << i << '\n';
}
struct PrintNum {
void operator()(int i) const
{
std::cout << i << '\n';
}
};
int main()
{
// store a free function
std::function<void(int)> f_display = print_num;
f_display(-9);
// store a lambda
std::function<void()> f_display_42 = []() { print_num(42); };
f_display_42();
// store the result of a call to std::bind
std::function<void()> f_display_31337 = std::bind(print_num, 31337);
f_display_31337();
// store a call to a member function
std::function<void(const Foo &, int)> f_add_display = &Foo::print_add;
const Foo foo(314159);
f_add_display(foo, 1);
f_add_display(314159, 1);
// store a call to a data member accessor
std::function<int(Foo const &)> f_num = &Foo::num_;
std::cout << "num_: " << f_num(foo) << '\n';
// store a call to a member function and object
using std::placeholders::_1;
std::function<void(int)> f_add_display2 = std::bind(&Foo::print_add, foo, _1);
f_add_display2(2);
// store a call to a member function and object ptr
std::function<void(int)> f_add_display3 = std::bind(&Foo::print_add, &foo, _1);
f_add_display3(3);
// store a call to a function object
std::function<void(int)> f_display_obj = PrintNum();
f_display_obj(18);
}
Output:
See also
bad_function_call the exception thrown when invoking an empty std::function
(C++11)
mem_fn creates a function object out of a pointer to a member
(C++11)
