next_fli_frame (3) Linux Manual Page
next_fli_frame – Reads the next frame of the current animation file. Allegro game programming library. Synopsis #include <allegro.h> int next_fli_frame(int loop); Description Reads the next frame of the current animation file. If `loop’ is not zero, the player will cycle when it reaches the end of the file, otherwise it will return FLI_EOF. The frame…
