get_transformation_matrix (3) Linux Manual Page
NAME get_transformation_matrix – Constructs X, Y, Z rotation matrices with an angle and scaling. Allegro game programming library. SYNOPSIS #include <allegro.h> void get_transformation_matrix(MATRIX *m, fixed scale, fixed xrot, yrot, zrot, x, y, z); DESCRIPTION Constructs a transformation matrix which will rotate points around all three axes by the specified amounts (given in binary, 256 degrees…
