draw_lit_rle_sprite (3) Linux Manual Page
NAME draw_lit_rle_sprite – Draws a tinted RLE sprite. Allegro game programming library. SYNOPSIS #include <allegro.h> void draw_lit_rle_sprite(BITMAP *bmp, const RLE_SPRITE *sprite, int x, y, color); DESCRIPTION Tinted version of draw_rle_sprite(). See the description of draw_lit_sprite(). This must only be used after you have set up the color mapping table (for 256-color modes) or blender functions…
